Characters
Last updated
Last updated
Characters are required to play the game.
Users are initially assigned one character, but new characters can be acquired through the marketplace or other means.
Characters have various concepts that affect their abilities, including level, parameters, rarity, lifetime, and attributes.
Character levels range from 1 to 100. Levels can be increased using reward points. As the level rises, skill points are earned, which can be used to enhance the character parameters described next.
Skill points gained vary by level range as follows.
Levels 1-25
Levels 26-40
Levels 41-55
Levels 56-70
Levels 71-85
Levels 86-100
The four main parameters that can be increased using skill points and affect gameplay are as follows.
Parameters | Details / Impact |
---|---|
In addition to these four main parameters, there are two parameters that directly affect the character.
Rarity
Lifetime
There are six rarity levels for characters, and the rarity determines the base stats and maximum level.
The period during which you can use the character is lifetime. This concept is designed to reduce the possibility that only those who have been playing from the beginning will continue to win, allowing more players to enjoy the game.
The timing for acquiring traits and the maximum capacity of stats are determined by the character's lifetime.
The lifetime is divided into the following stages.
The lifetime progresses with playtime, and when the lifetime ends, the character retires.
The lifetime of a retired character can be reset using a Lifetime Reset item, allowing the player to choose whether to reset to Stage 1, 2, or 3. While the stage can be reverted, already acquired traits are not lost, and no additional traits are granted upon reaching the next stage again.
*Definition of playtime: TBD
Attributes gained by changing lifetime stages are special ones that further enhance the character's abilities. While there are both positive and negative effects, each attribute overall provides a net positive benefit.
There are 3 to 6 attribute slots, and one or two attributes are randomly acquired for each stage. Attributes are acquired at the first instance of stage change.
Attributes have their own independent rarity levels, with 7 different types, just like the character rarities. Therefore, a Common character can also acquire attributes of Supreme rarity.
Attributes can be re-randomized by purchasing a reroll.
Rarity | Maximum level |
---|---|
Stage | Features |
---|---|
Power
Affects maximum shot distance
Club control
Changes the speed of the shot gauge
Stamina
Stamina decreases with each shot and recovers over time. When stamina decreases, the character's overall abilities decline.
Stamina recovery
Affects the character's stamina recovery rate
Common
25
Uncommon
40
Rare
55
Epic
70
Legendary
85
Supreme
100
1
Acquisition of the first trait and maximum power is achieved
2
Additional traits are acquired, resulting in the most balanced maximum stats
3
Further traits are acquired, and club control reaches its maximum