GOLFIN
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  • Overview
  • Get started
  • Points in GOLFIN
  • GPS app
    • Overview of GPS app
    • Golf course search
    • Check-in / Check-out
    • Check reward points history
    • Wallet
  • Game app
    • Overview of game app
      • Mission mode
      • PvP mode
      • Tournament Mode
  • Characters & items, NFT
    • Characters
    • Clubs
    • Balls
    • Gear
    • Other
  • Marketplace
    • Overview of marketplace
  • Tokens
    • Tokens
  • Other
    • Ecosystem
    • Roadmap
    • Various links
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On this page
  • Club levels
  • Club parameters
  • Types of Clubs
  • Club rarity
  • Attributes
  • Initial Club Allocation
  1. Characters & items, NFT

Clubs

Clubs are a crucial element in GOLFIN gameplay, just as important as or even secondary to the character. Mastery of various types of clubs is essential.

Clubs can be obtained through the marketplace or gacha. Players select the clubs to bring to the course from their golf bag and choose freely from the clubs available to aim for the optimal shot.

Just like characters, clubs can be leveled up using reward points, and the maximum level varies depending on their rarity.

Additionally, a key feature of clubs is the durability parameter. The more a club is used, the lower its durability becomes, and when durability reaches zero, the club breaks and becomes unusable. However, using recovery items can restore a certain amount of durability, making the club usable again.

Club levels

Just like characters, clubs have levels ranging from 1 to 100 and can be leveled up using reward points. As the level increases, skill points are earned, which can be used to enhance various parameters, as described later.

Skill points obtained through level advancement

The skill points obtained increase with each level up, varying in quantity according to the next level.

  • Levels 1-25

  • Levels 26-40

  • Levels 41-55

  • Levels 56-70

  • Levels 71-85

  • Levels 86-100

Club parameters

Clubs have the following 6 parameters.

Parameters
Impact

Power

Maximum Shot Distance

Accuracy

Hit Zone Size of the Shot Gauge

Spin

Maximum Angle of Ball Strike

Recovery

The difficulty when hiting shots from challenging terrain like rough areas

Natural Loft

Affects the club's face angle and adds a slight upward force no matter where the ball is struck

Durability

The number of times the club can be used before it requires repairs

Types of Clubs

There are 5 types of clubs, each with the following characteristics

Driver

It possesses strong power and precision stats.

Wood

Power and accuracy stats are split between two separate categories. Additionally, there are three types of Wood clubs available: 3-wood, 5-wood, and 7-wood.

Iron

Used for short approach shots, characterized by high accuracy and spin.

Iron #1: 3-iron, 4-iron, 5-iron Iron #2: 6-iron, 7-iron, 8-iron, 9-iron

Wedges

Wedges are characterized by their ability to recover from rough and bunker situations, as well as their spin. There are three types of wedges available: PW (Pitching Wedge), AW (Approach Wedge), and SW (Sand Wedge).

Putter

Putters are used on the green, where power and accuracy are the main attributes.

Club rarity

The maximum level is determined according to each rarity as follows.

Rarity
Maximum level

Common

25

Uncommon

40

Rare

55

Epic

70

Legendary

85

Supreme

100

Attributes

Clubs gain a random attribute every 20 levels, with a maximum of five attributes attainable. Attributes adjust the club's parameters similar to how they affect characters, in terms of percentages.

Initial Club Allocation

When a player first starts the game, they will receive a total of eight golf clubs as a free, automatic allocation. Composition of Starter Set: 2 clubs of Uncommon rarity, 4 clubs of Common rarity

Uncommon Club Allocation Rules:

  • First Uncommon Club: One randomly selected from the following categories:

    • Driver

    • Wood

    • Wedge

  • Second Uncommon Club: One randomly selected from the following categories:

    • Iron

    • Putter

Club Generation Criteria by Type:

  • Driver: Fixed at one unit

  • Wood: One randomly selected from the 3-wood, 5-wood, or 7-wood

  • Iron: Four clubs randomly selected from the 3-iron through 9-iron

  • Wedge: One randomly selected from AW, PW, or SW

  • Putter: Fixed at one unit

Note: It is possible for duplicate irons (e.g., two 3-irons) to be generated within the same set.

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Last updated 11 days ago